Содержание
- 2. The Rise of Civilizations is a turn based strategy game wherein the player has an option
- 3. When logging in, the system must allow the player to play in Single player (Play against
- 4. The system must allow the player to gain knowledge about a particular era or civilization by
- 5. The system must allow the player to customize the game with options such as population, difficulty
- 6. Image source: https://www.youtube.com/watch?v=mMey4_d-itA&list=PLEQWWx1EYwpqmXRFnWeBLh77n4tzujrs2&index=1
- 7. Functional Requirements Game Start The system must allow the player to begin the game after setting
- 8. The system must display the health of the villagers and the weapons owned by the scout
- 9. Image source: https://www.youtube.com/watch?v=mMey4_d-itA&list=PLEQWWx1EYwpqmXRFnWeBLh77n4tzujrs2&index=1
- 10. Functional Requirements Players Build Units They system must allow the player to be able to select
- 11. The system must allow the player to build army units such as barracks, archery ranges, castles
- 12. Image source: https://www.youtube.com/watch?v=mMey4_d-itA&list=PLEQWWx1EYwpqmXRFnWeBLh77n4tzujrs2&index=1
- 13. Functional Requirements Players Engage in Conquest The system must allow the player to engage in conquests
- 14. The system must allow the player to add new villagers in case they lose some in
- 15. Image source: https://www.youtube.com/watch?v=mMey4_d-itA&list=PLEQWWx1EYwpqmXRFnWeBLh77n4tzujrs2&index=1
- 16. The system must allow player to be able to trade with other users throughout the game.
- 17. The system must advance the game to the next age when the player builds enough units
- 18. Use Case Diagram
- 19. The game shall be easy to use as in it will be easy for a child
- 20. There should be no loss of user data in the event of a system failure. In
- 21. The game must execute and run at least 120 fps (frames per second). The system in
- 22. The product shall be able to provide assistance for all users 24/7 through an email automated
- 23. Test Conditions : Game Login and Configuration
- 24. Test Conditions : Game Start and Build Units
- 25. Test Conditions : Players Engage in Conquests
- 26. Test Conditions : Others
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