Five-minute speaking games

Содержание

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Welcome to our collection of speaking games! They are specially made for

Welcome to our collection of speaking games! They are specially made for
online classes, but also work for socially distanced or in-person classes generally.

Teacher Instructions

Use the menu to navigate, or pick a game with the random game generator. The instructions for each game are on each slide.
The games start easy (A1 level) and get more difficult (B2 level and above).

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Game List

Fish Fingers!
What’s the Object?
Shopping List
Count to 21
Categories
Find Something...
Quick-Change Artist
Odd One Out
Two

Game List Fish Fingers! What’s the Object? Shopping List Count to 21
Truths and a Lie
What Can You Guess about Me?
The Two-Minute Weekend
Liar, Liar, Pants on Fire
Tongue Twisters
Map Adventure
One-Word Stories
Fortunately, Unfortunately

The Expert
Yes/No Game
What Can You Do with It?
And Then...
Would You Rather?
Interview a Celebrity
Picture Prompt
Roll of the Dice Story
Desert Island
Riddles
The Perfect Party
I Am an Alien
Mad Libs
Mini Role Play
Random Debate Picker

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Surprise Me! The Random Game Generator

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Fish Fingers!

Instructions: All students must close their eyes or move off-screen. One

Fish Fingers! Instructions: All students must close their eyes or move off-screen.
student says ‘fish fingers’ in their silliest voice (try singing, using a robot voice, saying it really high or low). The other students in the group have to guess who said ‘fish fingers’.

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What’s the Object?

Instructions: Look at the parts of different objects. What do

What’s the Object? Instructions: Look at the parts of different objects. What
you think they are? Make sentences with ‘could’ - ‘It could be a…’ - and your teacher will reveal the object.
Extra challenge: Bring your own object to class and show a corner on the screen. Can your classmates guess what it is?

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Shopping List

Instructions: One student starts a sentence with ‘I went to

Shopping List Instructions: One student starts a sentence with ‘I went to
town and I bought…’ and says an object, e.g. ‘a picture’. The next student must remember that object and add their own, e.g. ‘I went to town and I bought a picture and a car.’ Continue for as long as you can. For extra points, see if you can do it in alphabetical order.

Example: I went to town and I bought a picture. I went to town and I bought a picture and a car. I went to town and I bought a picture, a car and a banana. I went to town and I bought a picture, a car, a banana and a cactus.

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Count to 21

Instructions: The aim of the game is to count from

Count to 21 Instructions: The aim of the game is to count
1 to 21. Any student can say a number at any time, but if two students speak at the same time, they have to start again.

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wild animals

colours

subjects at school

objects in the house

things in your backpack

superheroes

colours

countries

capital cities

things you

wild animals colours subjects at school objects in the house things in
see at the beach

words beginning with ‘h’

jobs

drinks

fruit

pets

Categories

Instructions: Take turns in alphabetical order of your names or go round in a circle naming examples of things in that category. The first student who can’t name one is out of the game.

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vegetables

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Find something wooden.

Find a soft toy.

Find a spoon.

Find something you wear on

Find something wooden. Find a soft toy. Find a spoon. Find something
your head.

Find a paintbrush.

Find a key.

Find a potato.

Find a photo.

Find something yellow.

Find Something...

Instructions: Click on the box to choose a category. As fast as you can (or for your next class), find an object that fits that description. Then, answer the questions. Now, invent your own categories!

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What does your object look like? What can you do with it? Is it special? Why? Do you know where it’s from?

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Quick-Change Artist

Instructions: A student from the group is chosen (the quick-change

Quick-Change Artist Instructions: A student from the group is chosen (the quick-change
artist). All the students look closely at that student’s clothes and/or background. Then, all the students shut their eyes, (or, if you're playing online, the quick-change artist could briefly turn off their camera) and the quick-change artist changes something about their appearance or background. Maybe they move an object, or put on a hat. Then the other students have to say what’s changed. The first one to guess is the next quick-change artist.

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Eggs aren’t made from milk.

Swimming isn’t a ball sport.

A car isn’t

Eggs aren’t made from milk. Swimming isn’t a ball sport. A car
an emergency vehicle.

Odd One Out

Instructions: Which one is different? Why? Can you make your own list of four where one thing is different?

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A grape isn’t a citrus fruit.

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Two Truths and a Lie

Instructions: Write down three ‘facts’ about yourself -

Two Truths and a Lie Instructions: Write down three ‘facts’ about yourself
two things that are true, one thing that is a lie. Tell your classmates what you wrote. Can they guess which one is a lie? They might ask you some extra questions.

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What Can You Guess about Me?

Instructions: Use the topics to make sentences

What Can You Guess about Me? Instructions: Use the topics to make
about your classmates (e.g. I think Beth has a pet hamster) and then ask questions to see if you’re correct. The person with the most correct guesses wins!

brothers and sisters

pets

sports

favourite subjects

hobbies

books and films

food and drink

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The Two-Minute Weekend

Instructions: Students can work in pairs, or as a group.

The Two-Minute Weekend Instructions: Students can work in pairs, or as a
One student (A) describes everything they did at the weekend as quickly as possible, and the other students (B) interrupt with questions to keep them talking. For example, if student A says ‘I ate breakfast’, student B might ask ‘What did you eat?’ or ‘What time did you have breakfast?’. If student A is still talking at the end of two minutes, student B is the winner.

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Liar, Liar, Pants on Fire!

Instructions: Ask and answer the questions. The answer

Liar, Liar, Pants on Fire! Instructions: Ask and answer the questions. The
to the question has to be ‘Yes!’ even if this is a lie. The other students will ask follow-up questions to find out more, e.g. ‘When did you go there?’ and say if they think this student is telling the truth or is a ‘liar, liar, pants on fire’.

been camping on a mountain?

eaten an insect?

pretended to be ill?

been shopping by yourself?

caught a fish?

dreamt you were at school?

climbed a tree?

planted a tree?

seen a snake?

forgotten to wash your gym clothes?

pretended to be asleep so you could read late at night?

Have you ever…

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Tongue Twisters

Instructions: Say these slowly, then faster. How fast can you say

Tongue Twisters Instructions: Say these slowly, then faster. How fast can you
them? How many times?

Not these things here, but those things there
She sells seashells by the seashore.
Red lorry, yellow lorry
Copper-bottomed coffee pot
I saw a kitten eating chicken in the kitchen.
She sees cheese.
Black background, brown background
How much wood would a woodchuck chuck if a woodchuck could chuck wood?

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Map Adventure

Instructions: Choose a city to explore on an online map. Move

Map Adventure Instructions: Choose a city to explore on an online map.
through the city using instructions (e.g. turn left, turn right) and ask questions:

What’s that?

How many (people) can you see?

How would you describe this?

What’s the word for that in English?

What are people doing here?

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One-Word Stories

Instructions: Make a story together! Students can only say one word

One-Word Stories Instructions: Make a story together! Students can only say one
each to add to the story.

Example: One day a big dinosaur went to school
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Fortunately, Unfortunately

Instructions: One student starts a story with just one sentence.

Fortunately, Unfortunately Instructions: One student starts a story with just one sentence.
The next student has to continue the story, starting their sentence with ‘fortunately’. The next student continues the story with a new sentence starting with ‘unfortunately’. Then, back to ‘fortunately’ and so on.

Example: One day, Bob woke up. Fortunately, it was a Sunday and he could stay in bed. Unfortunately, there was a storm outside and water was pouring in through his window. Fortunately, all he had to do was get up and close the window. Unfortunately, when he got up, he saw that there was a tiger next to the window! Fortunately…

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The Expert

Instructions: Nominate a student. The student has to choose a topic

The Expert Instructions: Nominate a student. The student has to choose a
and talk about it for 30 seconds (or longer) as if they were the expert. If they can, they gain a point!

the sea

social media

Australian animals

sleep

famous singers

Olympic sports

superheroes

books

shopping

languages

pizza

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Yes/No Game

Instructions: Students ask questions to a nominated classmate. The nominated student

Yes/No Game Instructions: Students ask questions to a nominated classmate. The nominated
is not allowed to answer the questions with ‘yes’ or ‘no’ - they have to use other words instead. When they do use ‘yes’ or ‘no’, another student is chosen.

Examples: “Are you from Spain?” “I have never been to Spain, and in fact I was born in Italy.” “Is your name Gabriel?” “People have never called me Gabriel, because my name is Thomas.”

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NO

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What Can You Do with It?

Instructions: Choose an object and try

What Can You Do with It? Instructions: Choose an object and try
and think of as many things as possible that you could use it for. The winner is the student or group who can think of the most, so be as creative as possible!

Example: What can you do with a plate? You can eat off it. You can use it as a frisbee. You can cover food with it in the microwave. You can draw a circle with it. You can keep the rain off your head with it. You can put a plant pot on it.

brick

paperclip

big cardboard box

pillowcase

tree

guitar

slime

cactus

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And Then...

Instructions: One student starts a story. The next student continues the

And Then... Instructions: One student starts a story. The next student continues
story with one sentence, starting with ‘and then’. The next student continues with a sentence starting ‘and then…’ And so on.

Example: There once was a very hungry hamster. And then he saw some food outside of his cage. And then he opened the door of his cage and went outside. And then he saw a cat! And then…

And Then...

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Would You Rather?

Instructions: Click on the boxes to reveal the questions. Ask

Would You Rather? Instructions: Click on the boxes to reveal the questions.
and answer the questions with your partner or class. Give the reasons for your opinion. Then, think of your own questions.

Would you rather be a hamster the size of a T. rex, or a T. rex the size of a hamster?

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Would you rather eat worms or a snail?

Would you rather live on a tropical island or in a city?

Would you rather live in a treehouse or underground?

Would you rather be able to fly or be able to become invisible?

Would you rather go to the North Pole or the Sahara?

Would you rather sing on stage or do extra maths homework?

Would you rather have a pet dragon or a pet unicorn?

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Interview a Celebrity

Instructions: Think of a celebrity you’d like to meet one

Interview a Celebrity Instructions: Think of a celebrity you’d like to meet
day. It can be a real or imaginary person, alive or dead. Think of five questions you would ask them. One student will then pretend to be the celebrity and answer the questions ‘in character’.

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Picture Prompt

Instructions: Choose a picture. What’s happening in the story? What happened

Picture Prompt Instructions: Choose a picture. What’s happening in the story? What
before? What’s going to happen next?

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Roll of the Dice Story

Instructions: Choose one of the storyboards. Roll a

Roll of the Dice Story Instructions: Choose one of the storyboards. Roll
dice four times - once for each row. Select the element from each row which corresponds to the number rolled. Then, use all the elements to make a story together.

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Desert Island

Instructions: Imagine you are going to a desert island for

Desert Island Instructions: Imagine you are going to a desert island for
a year. You can only take five objects with you. What do you choose? Here are some ideas...

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Riddles

Instructions: Can you guess what these riddles mean? Click on them to

Riddles Instructions: Can you guess what these riddles mean? Click on them
reveal the answers underneath.

What flies but has no wings?
What has a face but no arms or legs?
How many letters are there in the alphabet?
What occurs once in a minute, twice in a moment and never in one
What five-letter word becomes shorter when you add two letters to it?
I can speak all the languages in the world. What am I?
I’m sometimes full, but I never overflow. What am I?
The more of them you take, the more you leave behind. What are they?

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a clock

eleven

thousand years?

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short

footsteps

the Moon

an echo

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The Perfect Party

Instructions: You are hosting a party. You can invite

The Perfect Party Instructions: You are hosting a party. You can invite
whomever you like - celebrities or people you know, real or imaginary people, but only eight in total. Who will you invite? What will you have to eat and drink? What else will you do to make it a special party?

Guest List

Menu

1. 2.3.4.5.6.7.8.

Starter:
Main Course: Dessert:
Drinks:

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I Am an Alien

Instructions: Imagine your teacher is an alien! They need

I Am an Alien Instructions: Imagine your teacher is an alien! They
to complete an everyday task. You’re going to teach them the vocabulary they need and then teach them how to do it. Good luck!

Ideas for everyday tasks to teach your teacher - I mean alien:
going to the supermarket to buy bread making a sandwich washing their clothes brushing their teeth getting the bus to the city centre

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Mad Libs

Instructions: Each player completes the grammatical features grid with unusual examples

Mad Libs Instructions: Each player completes the grammatical features grid with unusual
of words. When all players have finished their grids, give them a copy of the story so they can fill the gaps in and read them out. Cue laughter!

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Mad Libs

Instructions: Each player completes the grammatical features grid with unusual examples

Mad Libs Instructions: Each player completes the grammatical features grid with unusual
of words. When all players have finished their grids, give them a copy of the story so they can fill the gaps in and read them out. Cue laughter!

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Mini Role Play 1

Instructions: Your teacher will give you a role to

Mini Role Play 1 Instructions: Your teacher will give you a role
play. Imagine you are that person - what will you say?

Student A:
You are a teenager. You went to a party and told your parents you would be back at 9 p.m. You just arrived home at 11 p.m. Why are you late?

Student B:
You are a parent. Your teenage son/daughter said they would be back at 9 p.m. but they just arrived at 11 p.m. What will you say to them?

Role Play 1

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Mini Role Play 2

Instructions: Your teacher will give you a role to

Mini Role Play 2 Instructions: Your teacher will give you a role
play. Imagine you are that person - what will you say?

Student A:
You live in a house with your friend. You get up in the morning to have breakfast but all your milk is missing. You see your housemate having a bowl of cereal… with milk.

Student B:
You live in a house with your friend. You get up in the morning and have cereal for breakfast. You used your milk.

Role Play 2

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Random Debate Picker

Instructions: Pick a box to reveal the random debate topic.

Random Debate Picker Instructions: Pick a box to reveal the random debate
You have five minutes to debate the question with your classmates. Go!
We should limit the number of clothes people are allowed to buy.
Social media should be turned off at 11 p.m. so people will sleep.
We should release all animals in zoos into the wild.

Children should be allowed to vote.
Cats are better pets than dogs.

We should all become vegetarian.
We should do all school outside for half the day.

We should all have to learn three languages.

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