LORD OF BATTLES

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Genre: Smart Pause Real Time Strategy
Setting: classic fantasy
Platform: mobile & tablet OS

Genre: Smart Pause Real Time Strategy Setting: classic fantasy Platform: mobile &
Android
Available game modes:
online multiplayer
campaign
challenges
skirmish + hotseat
Target Audience: 20-40 years, male, advanced & hardcore players

GENERAL INFORMATION

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Mechanics: Smart Pause Real Time Strategy:
Player controls a large army
Army consists of

Mechanics: Smart Pause Real Time Strategy: Player controls a large army Army
squads and heroes
All armies act at the same time
Orders can be given only during pause
Game flows after each player confirms end of his or her turn (or after waiting time is out)
Game can be paused back again by player’s demand but not more than once per 4-5 seconds
If only one of the players pauses the game he or she is given only a little amount of time to modify the orders

CORE FEATURE

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REFERENCES

No strategy games with the described mechanics are present on the market

REFERENCES No strategy games with the described mechanics are present on the
(no competitors)
Strategy games with similar mechanics:
Age of Empires (hidden feature)
Total war (hidden feature)
X-com (global map)
UFO (global map + area map)
Master of Orion
Pharaoh, Zeus, Emperor, Caesar
Age of Wonders
Civilization 5 (multiplayer)

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Other genres with similar mechanics:
Baldur’s Gate
Icewind Dale
Neverwinter Nights 2
Knights of the

Other genres with similar mechanics: Baldur’s Gate Icewind Dale Neverwinter Nights 2
Old Republic
Sims
Dragon Age
Real life games:
Poker, American Football

REFERENCES (continued)

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USER INTERFACE

USER INTERFACE

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USER INTERFACE

USER INTERFACE

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Realistic battles
Full control over a large army
Tactical pause time is on

Realistic battles Full control over a large army Tactical pause time is
the same level as offered by Turn-Based Strategies, which encourages clever decision making
Lots of tactical and strategic elements
Great capabilities for cunning tactics, tricks and bluff

KEY ADVANTAGES

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Squad attributes:
Weapons and armor; mounts
Abilities: martial, supernatural, magic
Formation and behavior
Number of soldiers

Squad attributes: Weapons and armor; mounts Abilities: martial, supernatural, magic Formation and

Experience and rank
Heroes:
Specialization
Possibility to become a squad leader (or 2…)
Gear and inventory
Experience and rank

HEROES AND UNITS

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Freemium:
Extra skins (multiplayer)
Extra campaigns and missions
Chests with items and artifacts (multiplayer)
Energy

Freemium: Extra skins (multiplayer) Extra campaigns and missions Chests with items and
boost (multiplayer)
Marketing – Game of War – Fire Age:
Active players: 450.000
Average revenue per player: 11$
Lord of Battles in 1 year:
Active players: 600.000
Average revenue per player: 6$

MARKET

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Low orientation on casual players:
Tutorial
Challenge tower
Battlepedia
Advanced content is given out to player

Low orientation on casual players: Tutorial Challenge tower Battlepedia Advanced content is
consequentially
Battles scale up step by step
Multiplayer balance:
Rating + Level system
No balance-affecting paid features

RISKS AND SOLUTIONS

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Game release:
campaign 1st chapter;
light and medium units
In 1 month: campaign

Game release: campaign 1st chapter; light and medium units In 1 month:
2d chapter
multiplayer,
heavy units
In 3 months: campaign 3d and 4th chapter
magic casters,
summoned creatures and beasts
In 5 months: campaign 5th and 6th chapters
new races: elves, dwarves and orcs
In 8 months: campaign final chapters
new race: beastmen

DLC AND EXPANSION PLAN

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