Effects list

Содержание

Слайд 2

WHAT IS AN EFFECT

EFFECT IS COLLECTION OF PARTICLES, MESHES, SHADERS, ETC. WE

WHAT IS AN EFFECT EFFECT IS COLLECTION OF PARTICLES, MESHES, SHADERS, ETC.
ARE WORKING ON SOMETHING WE CALL A “VFX TOOL” WHICH WE USE TO CONTROL THESE DIFFERENT ELEMENTS. BASICALLY, IT’S STANDARD UNITY TIMELINE TRIGGERED ON AT SPECIFIC EVENT. EVENTS WE TRIGGER MAY VARY, BUT THESE WOULD BE THE COMMON ONES.
ON MOVE
ON DESTROY
ON CREATE

TRIGGERED WHEN BLOCK MOVES.

TRIGGERED WHEN BLOCK IS REMOVED.

TRIGGERED WHEN BLOCK IS CREATED OR MERGED INTO ABILITY.

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ELEMENT TYPES

GAME HAS THREE MAIN ELEMENTS.
BLOCKS
BOOSTERS
POWER UP
EACH OF THESE WILL REQUIRE EFFECTS.

ELEMENT TYPES GAME HAS THREE MAIN ELEMENTS. BLOCKS BOOSTERS POWER UP EACH

Слайд 4

BLOCKS

THE GAME HAVE BLOCKS WHICH ARE SO CALLED COMMON BLOCKS. THESE BLOCKS

BLOCKS THE GAME HAVE BLOCKS WHICH ARE SO CALLED COMMON BLOCKS. THESE
ARE THE BASIC GAMEPLAY ELEMENTS.

GAME ALSO HAVE SPECIAL BLOCKS. WHERE BLOCK IS SOMETHING DIFFERENT TO VARY USUAL COMMON BLOCKS. SPECIAL BLOCKS ALSO TEND TO BEHAVE BIT DIFFERENTLY ON GAMEPLAY.

Слайд 5

POWER UPS

PLAYER CAN MERGE BLOCKS TO CREATE A POWER UP. WITH A

POWER UPS PLAYER CAN MERGE BLOCKS TO CREATE A POWER UP. WITH
POWER UP PLAYER CAN DESTROY BLOCKS WITHOUT THEM BEING CONNECTED. THERE ARE THREE POWER UPS
BOMB
ROCKET
DISCO BALL

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BOOSTERS

GAME ALSO OFFER BOOSTERS. THESE ARE SPECIAL ACTIONS WHICH DOESN’T COST A

BOOSTERS GAME ALSO OFFER BOOSTERS. THESE ARE SPECIAL ACTIONS WHICH DOESN’T COST
MOVE. EACH BOOSTER DESTROY BLOCKS WITH CERTAIN RULES AND BOOSTER CAN BE ACTIVATED AT ANY TIME IF PLAYER HAVE THEM IN THEIR INVENTORY.
SHOVEL
CHISEL
HAMMER
BUCKET

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BLUE BLOCK

BLOCK IS DESTROYED WHEN IT’S MERGED WITH NEIGHBOR BLOCK(S).

REQUIRED EFFECTS:

MOVE EFFECT

DESTROY

BLUE BLOCK BLOCK IS DESTROYED WHEN IT’S MERGED WITH NEIGHBOR BLOCK(S). REQUIRED
EFFECT

VISUAL TARGET

CURRENT EFFECT

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YELLOW BLOCK

BLOCK IS DESTROYED WHEN IT’S MERGED WITH NEIGHBOR BLOCK(S).

REQUIRED EFFECTS:

MOVE EFFECT

DESTROY

YELLOW BLOCK BLOCK IS DESTROYED WHEN IT’S MERGED WITH NEIGHBOR BLOCK(S). REQUIRED
EFFECT

VISUAL TARGET

?

CURRENT EFFECT

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GREEN BLOCK

BLOCK IS DESTROYED WHEN IT’S MERGED WITH NEIGHBOR BLOCK(S).

REQUIRED EFFECTS:

MOVE EFFECT

DESTROY

GREEN BLOCK BLOCK IS DESTROYED WHEN IT’S MERGED WITH NEIGHBOR BLOCK(S). REQUIRED
EFFECT

?

CURRENT EFFECT

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RED BLOCK

BLOCK IS DESTROYED WHEN IT’S MERGED WITH NEIGHBOR BLOCK(S).

REQUIRED EFFECTS:

MOVE EFFECT

DESTROY

RED BLOCK BLOCK IS DESTROYED WHEN IT’S MERGED WITH NEIGHBOR BLOCK(S). REQUIRED
EFFECT

?

CURRENT EFFECT

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PINK BLOCK

BLOCK IS DESTROYED WHEN IT’S MERGED WITH NEIGHBOR BLOCK(S).

REQUIRED EFFECTS:

MOVE EFFECT

DESTROY

PINK BLOCK BLOCK IS DESTROYED WHEN IT’S MERGED WITH NEIGHBOR BLOCK(S). REQUIRED
EFFECT

?

CURRENT EFFECT

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ORANGE BLOCK

BLOCK IS DESTROYED WHEN IT’S MERGED WITH NEIGHBOR BLOCK(S).

REQUIRED EFFECTS:

MOVE EFFECT

DESTROY

ORANGE BLOCK BLOCK IS DESTROYED WHEN IT’S MERGED WITH NEIGHBOR BLOCK(S). REQUIRED
EFFECT

?

CURRENT EFFECT

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SPECIAL BLOCK - JUICE

BLOCK IS DESTROYED WHEN BLOCKS ARE MERGED NEXT TO

SPECIAL BLOCK - JUICE BLOCK IS DESTROYED WHEN BLOCKS ARE MERGED NEXT
IT.

REQUIRED EFFECTS:

DESTROY EFFECT

?

CONCEPT

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?

SPECIAL BLOCK - FLOWERPOT

BLOCK IS DESTROYED WHEN THE FLOWERPOT REACH THE BOTTOM.

REQUIRED

? SPECIAL BLOCK - FLOWERPOT BLOCK IS DESTROYED WHEN THE FLOWERPOT REACH
EFFECTS:

MOVE EFFECT

?

DESTROY EFFECT

CONCEPT

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SPECIAL BLOCK – FLOWERPOT CREATE

SAME AS FLOWERPOT BUT BIGGER.

REQUIRED EFFECTS:

?

MOVE EFFECT

?

DESTROY EFFECT

ROUGH

SPECIAL BLOCK – FLOWERPOT CREATE SAME AS FLOWERPOT BUT BIGGER. REQUIRED EFFECTS:
IDEA

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SPECIAL BLOCK – BUBBLE

MATCH BLOCKS INSIDE THE BUBBLE TO POP IT.

REQUIRED EFFECTS:

DESTROY

SPECIAL BLOCK – BUBBLE MATCH BLOCKS INSIDE THE BUBBLE TO POP IT.
EFFECT

?

ROUGH IDEA

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SPECIAL BLOCK – CREATE

MAKE MATCH NEXT TO IT TO DESTROY PART OF

SPECIAL BLOCK – CREATE MAKE MATCH NEXT TO IT TO DESTROY PART
IT.

REQUIRED EFFECTS:

DESTROY EFFECT MULTIPLE STAGES

?

ROUGH IDEA

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POWER UP – ROCKET

WHEN ACTIVATED ROCKET WILL SHOOT FORWARD AND BACKWARDS GOING

POWER UP – ROCKET WHEN ACTIVATED ROCKET WILL SHOOT FORWARD AND BACKWARDS
THROUGH ENTIRE COLUMN OR ROW.

REQUIRED EFFECTS:

CREATE

VISUAL TARGET

ACTIVATE

?

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?

POWER UP – BOMB

BOMB EXPLODE, DESTROYING BLOCKS AROUND IT.

REQUIRED EFFECTS:

CREATE

VISUAL TARGET

ACTIVATE

? POWER UP – BOMB BOMB EXPLODE, DESTROYING BLOCKS AROUND IT. REQUIRED

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?

POWER UP – DISCO BALL

DESTROY ALL BLOCKS WITH CERTAIN COLOR.

REQUIRED EFFECTS:

CREATE

ACTIVATE

?

? POWER UP – DISCO BALL DESTROY ALL BLOCKS WITH CERTAIN COLOR.

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BOOSTER – CHISEL

CHISEL REMOVES AN ENTIRE ROW.

REQUIRED EFFECTS:

EFFECT WHEN CHISEL MOVES THROUGH

BOOSTER – CHISEL CHISEL REMOVES AN ENTIRE ROW. REQUIRED EFFECTS: EFFECT WHEN
THE BLOCKS

CURRENT ANIMATION AND EFFECT

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BOOSTER – SHOVEL

SHOVEL REMOVES AN ENTIRE COLUMN.

REQUIRED EFFECTS:

EFFECT WHEN SHOVEL MOVES THROUGH

BOOSTER – SHOVEL SHOVEL REMOVES AN ENTIRE COLUMN. REQUIRED EFFECTS: EFFECT WHEN
THE BLOCKS

CURRENT EFFECT

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BOOSTER – HAMMER

HAMMER REMOVES THE SELECTED BLOCK.

REQUIRED EFFECTS:

EFFECT WHEN HAMMER HITS THE

BOOSTER – HAMMER HAMMER REMOVES THE SELECTED BLOCK. REQUIRED EFFECTS: EFFECT WHEN
BLOCK.

CURRENT EFFECT

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