Слайд 2

Important Techniques!

Graphics Deformation
Texture Warping
As-Rigid-As-Possible Shape Interpolation!
(SIGGRAPH 2000)

Important Techniques! Graphics Deformation Texture Warping As-Rigid-As-Possible Shape Interpolation! (SIGGRAPH 2000)

Слайд 3

A Simple Construction [1]

Additional O(n2) Steiner Points

A Simple Construction [1] Additional O(n2) Steiner Points

Слайд 4

High Quality Com. Triangulations[2]

Calculate minimum-link
Create link-paths (Costly act!)

High Quality Com. Triangulations[2] Calculate minimum-link Create link-paths (Costly act!)

Слайд 5

The Problems

Can this be fast? (Real-time perform?)
How to get better result?

The Problems Can this be fast? (Real-time perform?) How to get better
(Regular triangles and better shape)

Слайд 6

Our Algorithm

1) Create Compatible Polygons
(Force Target Sub-Polygons to be Convex)
2)

Our Algorithm 1) Create Compatible Polygons (Force Target Sub-Polygons to be Convex)
Triangulate Source Sub-Polygons
3) Pre – Optimize!
4) Smooth Surface Fitting
5) Combine the Pieces of Meshes

Слайд 7

Performance —— Our Algorithm

Performance —— Our Algorithm

Слайд 8

Performance [1]

Performance [1]

Слайд 9

Performance [2]

Performance [2]

Слайд 10

Performance [1]

Performance [1]

Слайд 11

Performance —— Our Algorithm

Performance —— Our Algorithm

Слайд 12

A Lower Bound

A Lower Bound

Слайд 13

Contrasts

Contrasts

Слайд 14

The Future!

The Future!

Слайд 15

References

[1] Boris Aronov, Raimund Seidel, Diane Souvaine. On Compatible Triangulations of Simple

References [1] Boris Aronov, Raimund Seidel, Diane Souvaine. On Compatible Triangulations of
Polygons. Computational Ceometry: Theory and Application, 3:27-35, 1993.
[2] Vitaly Surazhsky, Craig Gotsman. High Quality Compatible Triangulations. 11th International Meshing Roundtable, Ithaca, NY, September 2002, pages 183-192.
[3] Michael S. Floater. Parametrization and smooth approximation of surface triangulations. Elsevier Science B. V. 1997.
[4] Vitaly Surazhsky, Craig Gotsman. Morphing Stick Figures Using Optimized Compatible Triangulations. Pacific Graphics 2001.
[5] Craig Gotsman, Vitaly Surazhsky. Guaranteed intersection-free polygon morphing. Computers & Graphics 2001.
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