Содержание
- 2. Important Techniques! Graphics Deformation Texture Warping As-Rigid-As-Possible Shape Interpolation! (SIGGRAPH 2000)
- 3. A Simple Construction [1] Additional O(n2) Steiner Points
- 4. High Quality Com. Triangulations[2] Calculate minimum-link Create link-paths (Costly act!)
- 5. The Problems Can this be fast? (Real-time perform?) How to get better result? (Regular triangles and
- 6. Our Algorithm 1) Create Compatible Polygons (Force Target Sub-Polygons to be Convex) 2) Triangulate Source Sub-Polygons
- 7. Performance —— Our Algorithm
- 8. Performance [1]
- 9. Performance [2]
- 10. Performance [1]
- 11. Performance —— Our Algorithm
- 12. A Lower Bound
- 13. Contrasts
- 14. The Future!
- 15. References [1] Boris Aronov, Raimund Seidel, Diane Souvaine. On Compatible Triangulations of Simple Polygons. Computational Ceometry:
- 17. Скачать презентацию