Содержание
- 2. Helen Vorobei Quality Architect, Testing Competency Center Expert 10 years in testing E-mail: [email protected] INTRODUCTION
 - 3. AGENDA OF THE TRAINING
 - 4. AGILE VALUES
 - 5. AGILE VALUES Individuals and interactions Working software Customer collaboration Responding to change over processes and tools
 - 6. Individuals and Interactions Over Processes and Tools AGILE VALUES AND REALITY AGILE VALUE WHAT IT MEANS
 - 7. Working product Over comprehensive requirements AGILE VALUES AND REALITY AGILE VALUE WHAT IS MEANS Ready (i.e.
 - 8. Customer collaboration Over contract negotiation AGILE VALUES AND REALITY AGILE VALUE WHAT IS MEANS Team defines
 - 9. Responding to Change Over Following a Plan AGILE VALUES AND REALITY AGILE VALUE WHAT IS MEANS
 - 10. SPRINT
 - 11. HOW TESTER ROLE CHANGES IN AGILE
 - 12. HOW TESTER ROLE CHANGES IN AGILE Traditional approach Agile approach Testers detect the differences between existing
 - 13. WHERE TESTERS CAN REALLY INFLUENCE QUALITY? Before sprint: Grooming 3 Amigo sessions Planning In sprint: Test
 - 14. BEFORE SPRINT ACTIVITIES
 - 15. CLARIFYING REQUIREMENTS – OPTION 1: GROOMING/ SPRINT REFINEMENT/SCRUM GUIDE When Input Who participates What testers do
 - 16. CLARIFYING REQUIREMENTS OPTION 2 - 3 AMIGOS SESSIONS Define 3 Amigos from each team to discuss
 - 17. WHAT CAN GO WRONG? WHAT CAN HAPPEN? Not enough stories exist/have details in the backlog before
 - 18. PLANNING When Input Who participates What testers do Output The 1-th day of a sprint User
 - 19. ESTIMATES: WHAT IF WHAT CAN HAPPEN? Team cannot estimate the user story Team members have great
 - 20. IN SPRINT ACTIVITIES Tester goal: provide immediate feedback to developers!
 - 21. HOW CAN WE FIND DEFECTS EARLIER OR PREVENT THEM? Get clear requirements after grooming/ 3 amigos
 - 22. Development Planning Tests design & Test execution Review Demo Retrospective Sprint Sprint 1st IDEAL TESTING TIMELINE
 - 23. TO BUILD IDEAL TESTING TIMELINE WE NEED Define Testing Pyramid Integrate auto tests into CI/CD pipeline
 - 24. TESTING PYRAMID time cost
 - 25. HOW MANY PROJECTS HAVE A “TESTING PHASE” AFTER SPRINTS? Regression testing Integration testing Compatibility testing Mobile
 - 26. WHAT CAN HAPPEN DURING SPRINT? WHAT CAN HAPPEN? Test environment is down No test data Dependences
 - 27. WHAT CAN HAPPEN DURING SPRINT? WHAT CAN HAPPEN? Developers deliver scope till the end of the
 - 28. DEFINITION OF DONE
 - 29. Code completed and checked in Code review done Unit tests created and passed Tests created and
 - 30. All stories done Regression testing done Integration testing done Performance testing done Build documentation prepared Etc.
 - 31. AFTER SPRINT ACTIVITIES
 - 32. RETROSPECTIVE MEETING: WHAT AND WHY Retrospective is the meeting where the team discusses what could be
 - 33. RETROSPECTIVE BOARD Write on stickers what was well what need to drop what to improve Put
 - 34. HOW DO RETROSPECTIVE EFFECTIVELY? • Do not play the blame game Talk about facts, not about
 - 35. WHAT IMPORTANT TO CONSIDER? Were new features delivered regularly, not in the end? Where there blocker/critical
 - 36. RETROSPECTIVE: WHAT IF? WHAT CAN HAPPEN? Team hesitate to say openly about the problems Too much
 - 37. SUMMARY: YOU INFLUENCE QUALITY
 - 38. SUMMARY: YOU INFLUENCE QUALITY
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