Velvet furniture

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Asset List
Please create the following assets for Avakin.
Items will consist of

Asset List Please create the following assets for Avakin. Items will consist
1 LOD with diffuse map.

Items to created
Velvetinterior_armchair1
Velvetinterior_footstool
Velvetinterior_sofa1
Velvetinterior_sofa2
Velvetinterior_armchair2
Velvetinterior_bed1
Velvetinterior_bed2
Velvetinterior_sofa3
Velvetinterior_armchair3
Velvetinterior_sofa4

Velvet furniture

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Guidelines

Component limits
800 tris (MAX)
Try to make poly count as low as possible

Guidelines Component limits 800 tris (MAX) Try to make poly count as
without losing quality. Smaller/ Less complicated items will be expected to have lower poly count.
Diffuse Texture: 1024x1024
No alpha transparencies. Please try to suggest transparent/ reflective surface in the diffuse map. (E.g. Wine glasses will not be transparent but may have monotone gradient to suggest glossy transparent surface in the diffuse map.)
Please Ensure:
No open edges
Correct smoothing groups on assets
Pivot point at lowest point of the mesh and snapped at 0,0,0 to the grid
Please ensure the style of the furniture is consistent from one object to another.
Keep items as low poly as possible. Avakin Life is a mobile game and items are normally seen on a very small screen. The lower poly you can make the asset whilst keeping the quality will allow the player to add more items to their room. For example:

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Guidelines

The image above shows the middle ground of an asset that keeps

Guidelines The image above shows the middle ground of an asset that
the quality of the item pretty well but reduces the poly count significantly.
UV spaces must be used to their full potential, meaning that wherever possible to overlap UV's and mirror UV's, image included below for guidance on this.

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Guidelines

The image to the right above shows the middle ground of an

Guidelines The image to the right above shows the middle ground of
asset that keeps the quality of the item pretty well but reduces the poly count significantly.
UV spaces must be used to their full potential, meaning that wherever possible to overlap UV's and mirror UV's, image included above on the left for guidance on this.

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Velvetinterior_armchair1
Velvetinterior_footstool
Create the chair and stool shown in silver velvet
Chair: 300 triangles
Stool: 200

Velvetinterior_armchair1 Velvetinterior_footstool Create the chair and stool shown in silver velvet Chair:
triangles

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Velvetinterior_sofa1
Create the sofa shown in blue velvet. Include cushions.
450 triangles

Velvetinterior_sofa1 Create the sofa shown in blue velvet. Include cushions. 450 triangles

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Velvetinterior_sofa2
Create the sofa shown in purple velvet. Include cushions.
500 triangles

Velvetinterior_sofa2 Create the sofa shown in purple velvet. Include cushions. 500 triangles

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Velvetinterior_armchair2
Create the chair shown in purple velvet
250 triangles

Velvetinterior_armchair2 Create the chair shown in purple velvet 250 triangles

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Velvetinterior_bed1
Create the bed shown, with blue velvet headboard and footboard
500 triangles

Velvetinterior_bed1 Create the bed shown, with blue velvet headboard and footboard 500 triangles

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Velvetinterior_bed2
Create the bed shown, with purple velvet bedding and silver velvet headboard
500

Velvetinterior_bed2 Create the bed shown, with purple velvet bedding and silver velvet headboard 500 triangles
triangles

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Velvetinterior_sofa3
Create the sofa shown in pink velvet. Include cushions
400 triangles

Velvetinterior_sofa3 Create the sofa shown in pink velvet. Include cushions 400 triangles

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Velvetinterior_armchair3
Create an armchair shown in pink velvet. Include seat cushion
250 triangles

Velvetinterior_armchair3 Create an armchair shown in pink velvet. Include seat cushion 250 triangles
Имя файла: Velvet-furniture.pptx
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