Advantages and Disadvantages of Using Games for Learning

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Advantages

Using games in the classroom lends itself to engaging the learners as

Advantages Using games in the classroom lends itself to engaging the learners
well as creates an environment of experiential learning.
The interaction in these games creates a better understanding for the learners in regards to information, tools, materials, and even the other learners.
Creates an “Engaged Learning Design”

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How Game Design can Influence Instructional Design

Analyzes the current movement toward

How Game Design can Influence Instructional Design Analyzes the current movement toward
using games and game design to enhance teaching and learning
Creates an environment that can analyze the perspective, narrative, and interactivity of the learners amongst one another
Perspective
Broad view vs. One persons view
Narrative
Ex: Quest Atlantis framework of teaching through a storyline
Interactivity
Learners participating together in a game to promote their learning

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Perspective

Types of Perspectives:
Early game design consisted of Orthographic View
One Frame (ex: Pac

Perspective Types of Perspectives: Early game design consisted of Orthographic View One
man, asteroids, etc.)
Moving into the game
There are side-scrollers which means that there is space outside of the visible window
Isometric View: 2 ½ Dimensional
First Person Point-of-View
Third Person Point-of-View
Relevance for Education
“Moving the learner into the material”
Project/ Problem based learning

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Narrative

Creates a cognitive framework for problem-solving
Back story
Scenarios
spatial vs. linear
Relevance for Learning
Problem

Narrative Creates a cognitive framework for problem-solving Back story Scenarios spatial vs.
/ Project / Case based learning
Plausibility is essential
“fantasy sustained if plausibility is maintained”

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Interactivity

“A game is a series of interesting choices” – Sid Meier
Choices promotes

Interactivity “A game is a series of interesting choices” – Sid Meier
the following:
An engaged learner
Critical thinking
Motivation to learn