Слайд 2Base
For the base of this rocky material I first construct a shape
![Base For the base of this rocky material I first construct a](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/1125822/slide-1.jpg)
which has several edges in its contour so that my tile sampler is able to join that information of edges and create the sensation for the base of a rock sharp.
Слайд 3Breaking the edges
The reason for breaking these edges is to create a
![Breaking the edges The reason for breaking these edges is to create](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/1125822/slide-2.jpg)
more natural feel of rock formations that are present in nature, so all I need to do is create another tile sampler based on the shape base I built earlier and change the X and Y axes and create these new edges with blending mode in Min Darken.
Слайд 4Edges
Another very efficient way to break these edges is to pick up
![Edges Another very efficient way to break these edges is to pick](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/1125822/slide-3.jpg)
your final height map and with the greyscale safe transformation change the X and Y axis and the rotation of the deformity and break once again using the blend mode in min daken, you can add before that a histogran range to better control the size and damage of the edge break.
Слайд 5Medium shapes
Many rocks have small, medium, and large rock-segment surfaces. To create
![Medium shapes Many rocks have small, medium, and large rock-segment surfaces. To](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/1125822/slide-4.jpg)
this pattern, you simply add a tile sampler connected to its base shape and create several median segments based on its scale and amount of the X and Y axis. then just add it with a blend using the max lighten and break the edges again using the techniques above to create a more natural surface.
Слайд 6Tip
An important tip I use in all my rocky materials is to
![Tip An important tip I use in all my rocky materials is](/_ipx/f_webp&q_80&fit_contain&s_1440x1080/imagesDir/jpg/1125822/slide-5.jpg)
scale them from 1 to 5 or 6, so I can better visualize the final height of my material and analyze if the effect I'm adding is actually working The way I want it.