Ad-Hoc wireless networks

Содержание

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Routing protocols for Ad Hoc wireless networks

The properties of the ad-hoc network

Routing protocols for Ad Hoc wireless networks The properties of the ad-hoc
routing protocol
Simple
Less storage space
Loop free
Short control message (Low overhead)
Less power consumption
Multiple disjoint routes
Fast rerouting mechanism

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Routing protocols for Ad Hoc wireless networks

Based on the routing information update

Routing protocols for Ad Hoc wireless networks Based on the routing information
mechanism, protocols can be classified into three:
Proactive (table-driven) routing protocols
Reactive (on-demand) routing protocol
Hybrid routing protocols

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Routing protocols for Ad Hoc wireless networks

Routing protocols for Ad Hoc wireless networks

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The Basics - Flooding

Simplest of all routing protocols
Send all info to everybody
If

The Basics - Flooding Simplest of all routing protocols Send all info
data not for you, send to all neighbors
Robust
destination is almost guaranteed to receive data
Resource Intensive
unnecessary traffic
load increases, network performance drops quickly

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The Basic- Link State routing

Like the shortest-path computation method
Each node maintains a

The Basic- Link State routing Like the shortest-path computation method Each node
view of the network topology with a cost for each link
Periodically broadcast link costs to its outgoing links to all other nodes such as flooding

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The Basic- Link State routing

E

B

D

G

H

F

A

C

link costs

The Basic- Link State routing E B D G H F A C link costs

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The Basic- Distance Vector Routing

Known also as Distributed Bellman-Ford or RIP (Routing

The Basic- Distance Vector Routing Known also as Distributed Bellman-Ford or RIP
Information Protocol)
Every node maintains a routing table
all available destinations
the next node to reach to destination
the number of hops to reach the destination
Periodically send table to all neighbors to maintain topology

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The Basic- Distance Vector (Tables)

C

1

2

B

A

The Basic- Distance Vector (Tables) C 1 2 B A

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(A, 1)
(B, 0)
(C, 1)

(A, 1)
(B, 0)
(C, 1)

Distance Vector (Update)

C

1

1

B

A

B broadcasts the new

(A, 1) (B, 0) (C, 1) (A, 1) (B, 0) (C, 1)
routing information to his neighbors

Routing table
is updated

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(D, 0)

(A, 2)
(B, 1)
(C, 0)
(D, 1)

(A, 1)
(B, 0)
(C, 1)
(D, 2)

Distance Vector (New

(D, 0) (A, 2) (B, 1) (C, 0) (D, 1) (A, 1)
Node)

C

1

1

B

A

D

1

broadcasts to update tables of C, B, A with new entry for D

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Distance Vector (Broken Link)

C

1

1

B

A

D

1

Distance Vector (Broken Link) C 1 1 B A D 1

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(D, 2)

(D, 2)

Distance Vector (Loops)

C

1

1

B

A

D

1

(D, 2) (D, 2) Distance Vector (Loops) C 1 1 B A D 1

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(D,2)

(D,4)

(D,3)

(D,5)

(D,2)

(D,4)

Distance Vector (Count to Infinity)

C

1

1

B

A

D

1

(D,2) (D,4) (D,3) (D,5) (D,2) (D,4) Distance Vector (Count to Infinity) C

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Distance Vector

DV not suited for ad-hoc networks!
Loops
Count to Infinity
New Solution ->

Distance Vector DV not suited for ad-hoc networks! Loops Count to Infinity
DSDV Protocol

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DSDV Protocol

DSDV is Proactive (Table Driven)
Each node maintains routing information for all

DSDV Protocol DSDV is Proactive (Table Driven) Each node maintains routing information
known destinations
Routing information must be updated periodically
Traffic overhead even if there is no change in network topology
Maintains routes which are never used

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DSDV Protocol

Keep the simplicity of Distance Vector
Guarantee Loop Freeness
New Table Entry for

DSDV Protocol Keep the simplicity of Distance Vector Guarantee Loop Freeness New
Destination Sequence Number
Allow fast reaction to topology changes
Make immediate route advertisement on significant changes in routing table

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DSDV (Table Entries)

Sequence number originated from destination. Ensures loop freeness.
Install Time when entry

DSDV (Table Entries) Sequence number originated from destination. Ensures loop freeness. Install
was made (used to delete stale entries from table)
Stable Data Pointer to a table holding information on how stable a route is. Used to damp fluctuations in network.

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DSDV (Route Advertisements)

Advertise to each neighbor own routing information
Destination Address
Metric = Number

DSDV (Route Advertisements) Advertise to each neighbor own routing information Destination Address
of Hops to Destination
Destination Sequence Number
Rules to set sequence number information
On each advertisement increase own destination sequence number (use only even numbers)
If a node is no more reachable (timeout) increase sequence number of this node by 1 (odd sequence number) and set metric = ∞

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DSDV (Route Selection)

Update information is compared to own routing table
1. Select route

DSDV (Route Selection) Update information is compared to own routing table 1.
with higher destination sequence number (This ensure to use always newest information from destination)
2. Select the route with better metric when sequence numbers are equal.

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DSDV (Tables)

C

B

A

1

2

DSDV (Tables) C B A 1 2

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(A, 1, A-500)
(B, 0, B-102)
(C, 1, C-588)

(A, 1, A-500)
(B, 0, B-102)
(C, 1,

(A, 1, A-500) (B, 0, B-102) (C, 1, C-588) (A, 1, A-500)
C-588)

DSDV (Route Advertisement)

C

B

A

B increases Seq.Nr from 100 -> 102
B broadcasts routing information to Neighbors A, C including destination sequence numbers

1

1

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DSDV (Respond to Topology Changes)

Immediate advertisements
Information on new Routes, broken Links, metric

DSDV (Respond to Topology Changes) Immediate advertisements Information on new Routes, broken
change is immediately propagated to neighbors.
Full/Incremental Update:
Full Update: Send all routing information from own table.
Incremental Update: Send only entries that has changed. (Make it fit into one single packet)

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(D, 0, D-000)

DSDV (New Node)

C

B

A

D

1. D broadcast for first time Send Sequence number

(D, 0, D-000) DSDV (New Node) C B A D 1. D
D-000

2. Insert entry for D with sequence number D-000 Then immediately broadcast own table

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(A, 2, A-550)
(B, 1, B-102)
(C, 0, C-592)
(D, 1, D-000)

(A, 2, A-550)
(B, 1,

(A, 2, A-550) (B, 1, B-102) (C, 0, C-592) (D, 1, D-000)
B-102)
(C, 0, C-592)
(D, 1, D-000)

DSDV (New Node cont.)

C

B

A

D

………
………

3. C increases its sequence number to C-592 then broadcasts its new table.

4. B gets this new information and updates its table…….

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(D, 2, D-100)

(D, 2, D-100)

DSDV (no loops, no count to infinity)

C

B

A

D

1. Node

(D, 2, D-100) (D, 2, D-100) DSDV (no loops, no count to
C detects broken Link: -> Increase Seq. Nr. by 1 (only case where not the destination sets the sequence number -> odd number)

2. B does its broadcast -> no affect on C (C knows that B has stale information because C has higher seq. number for destination D) -> no loop -> no count to infinity

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(D, ∞, D-101)

(D, ∞, D-101)

DSDV (Immediate Advertisement)

C

B

A

D

1. Node C detects broken Link: ->

(D, ∞, D-101) (D, ∞, D-101) DSDV (Immediate Advertisement) C B A
Increase Seq. Nr. by 1 (only case where not the destination sets the sequence number -> odd number)

3. Immediate propagation B to A: (update information has higher Seq. Nr. -> replace table entry)

2. Immediate propagation C to B: (update information has higher Seq. Nr. -> replace table entry)

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Link State Routing

Each node periodically floods status of its links
Each node

Link State Routing Each node periodically floods status of its links Each
re-broadcasts link state
information received from its neighbour
Each node keeps track of link state
information received from other nodes
Each node uses above information to
determine next hope to each destination

24 retransmissions to diffuse a message up to 3 hops

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Optimized Link state routing (OLSR)

Optimized Link state routing (OLSR)

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Optimized Link state routing (OLSR)

Optimized Link state routing (OLSR)

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Qamar A Tarar

OLSR Protocol

Description of OLSR
* MPR (Multipoint relays)
* MPR

Qamar A Tarar OLSR Protocol Description of OLSR * MPR (Multipoint relays)
selector
* Symmetric 1-hop neighbours
* Symmetric strict 2-hop neighbours

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Selecting Multipoint relays

Selecting Multipoint relays
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