003C2_EasyMakeBlend_manEN

Слайд 2

Overview

This manual is designed for people who were still confused after reading

Overview This manual is designed for people who were still confused after
the 003C Blender manual.
Creating an entire character from scratch is rather time and labor intensive. However inserting a model is relatively simple.
This manual is more simple than the ones for MAYA, Softimage or 3ds Max.

Слайд 3

Your original char data

Export dae

Export dotXSI

Put animation by trans and rot (=FK)

Export

Your original char data Export dae Export dotXSI Put animation by trans
dotXSI

fmdl

fskl

fmot

Adding a character who's look you designed is easy!
* No need to worry about shaders
* No need to worry about skeletons
* Just using whatever data you created will work

Your char
On EF-12

簡単

Create flow

Слайд 4

Advantages & Drawbacks

Don’t need to worry about shaders & materials
The skeleton shape

Advantages & Drawbacks Don’t need to worry about shaders & materials The
is up to you
Only requires one model weighted bones to work
It won’t look that good
You will have to make motions for your bone setup

Advantages

Drawbacks

※minimum number of motion is 10. You can download minimum motion sample here:
[DOWNLOAD]>[MISC]>[Minimum Fightstyle package]

Слайд 5

Explanation using Sample

We’ll use a dog-like model for this example. Thanks to

Explanation using Sample We’ll use a dog-like model for this example. Thanks
@fsfs_hri for the help!

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Necessary specification

When creating a model, all bone rolls must be set

Necessary specification When creating a model, all bone rolls must be set
to 0. Otherwise this can cause problems when making motions.

Слайд 7

Install addon for Blender

We provide an exporter add-on for Blender. Go to

Install addon for Blender We provide an exporter add-on for Blender. Go
the official site and navigate to [download] > [Tool and converter] to get it for free.

- How to install
 You need to install the addon for it to work. You can run it from a Text editor, but you won’t be able to quit.
 ・Installing automatically
  File >User Preferences > Addons tab > Install from File select [ef12_model_export.py]
 ・ Manual installation
  put [ef12_model_export.py] in the 2.66/scripts/addons folder of your Blender installation

Слайд 8

Export model

Model spec requires only a color texture. Don’t worry about normal

Export model Model spec requires only a color texture. Don’t worry about
or dent tex.
After you finish, export a COLLADA(.dae) and then convert the .dae to .fmdl (fmdl is EF-12 native)

Note:
Max number of weight is 4 per POLYGON. If any vertex has over 5 weight targets, the related polygon will be invisible.

Слайд 9

Export skeleton

You can use the same data for the skeleton, just

Export skeleton You can use the same data for the skeleton, just
remember to export using dotXSI.
Use the [export skeleton] addon to export an.xsi file, then convert .xsi to .fskl (.fskl is EF-12 native format)

Слайд 10

Export motion

The same is true for motion. You can make motion data

Export motion The same is true for motion. You can make motion
for your char model directly and export an .xsi file using the [motion export] addon.
Don’t forget to convert.xsi to .fmot

Слайд 11

Check on foolviewer

Put the three files in foolviewer and run.

That’s it!

→ choose

Check on foolviewer Put the three files in foolviewer and run. That’s
these files using the in-viewer menu.

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Note

If you hope to get more detail, see official website. [HOW

Note If you hope to get more detail, see official website. [HOW
TO CREATE]>[Character Model]>[Create model by Blender].http://ef-12.com/?page_id=2281(Currently in Japanese)
This manual is the most simple but the quality level is limited. Think Dreamcast graphics.

Слайд 13

…one more thing!

We recommend adding more schematics to your character model (see

…one more thing! We recommend adding more schematics to your character model
next slide).
If you handled this guide up to now, you should be fine!
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