Слайд 2

Create->Polygon Primitives->Gear

Create->Polygon Primitives->Gear

Create->Polygon Primitives->Gear Create->Polygon Primitives->Gear

Слайд 3

Deformers as modeling tools

You can use deformers as modeling tools for shaping

Deformers as modeling tools You can use deformers as modeling tools for
NURBS or polygonal objects. You can create a deformer, for example a sculpt deformer tool, and tweak the model’s shape with it. When you are finished modeling with the deformer, delete it along with the rest of the object’s history (choose Edit > Delete by Type > History). When you delete the object’s history, the deformer is deleted, but all the deform operations are baked into the object’s shape so that it retains its final deformed state.

Слайд 4

Lattice deformer

Lattice deformers let you deform objects with lattices. A lattice deformer

Lattice deformer Lattice deformers let you deform objects with lattices. A lattice
surrounds a deformable object with a lattice that you can manipulate to change the object’s shape.

To create a lattice deformer
Select one or more deformable objects.
Select Deform > (Create) Lattice >  .
The Lattice Options window appears.
Click the Basic and Advanced tabs and set the creation options.
Click Create to create a lattice deformer. A skeletal lattice box surrounds the object.
Move, rotate, or scale influence lattice points.

Слайд 5

Nonlinear deformers

Deform->Nonlinear

To create a deformer

Select the object(s) you want to deform.
Select Deform > (Create) Nonlinear > 

Bend

Nonlinear deformers Deform->Nonlinear To create a deformer Select the object(s) you want
Deformer

Слайд 6

Flare Deformer

To edit flares with the Channel Box
Select the flare deformer node (default

Flare Deformer To edit flares with the Channel Box Select the flare
name: flaren).One quick way to select the flare deformer node is to select the object being deformed, and then select the flare deformer node in its history from the Channel Box (under INPUTS).
You can control which attributes are listed as keyable attributes (channels) in the Channel Box with the Channel Control editor (select Window > General Editors > Channel Control).

Слайд 7

Sine deformer

Squash deformer

Sine deformer Squash deformer

Слайд 8

Quad Draw Tool

You can model in a natural and organic way using Quad

Quad Draw Tool You can model in a natural and organic way
Draw Tool, which offers a streamlined, one-tool workflow for retopologizing meshes. The manual retopology process lets you create clean meshes while preserving the shape of your reference surface.

You can access the Quad Draw Tool via:
The Tools section of the Modeling Toolkit window, by clicking                                .
The main menu bar, by selecting Mesh Tools > Quad Draw.
The marking menu, by selecting Quad Draw Tool (to open the marking menu, Shift + right-click in the scene).

Dots

polySurface1

Reference Mesh

To set a reference mesh

Select the object you want to use as your reference mesh
Click the Make Live icon  in the Status Line.
Right-click the object, and then select Make Live.

Слайд 9

Homework #6

Homework #6
Имя файла: lecture_6.pptx
Количество просмотров: 27
Количество скачиваний: 0