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- 2. Outline Introduction What is HCI? Types of interfaces Existing technologies Advances in HCI Architecture Interaction design
- 3. Human •a person who tries to accomplish a goal •the end-user •the member of an organization
- 4. Computer runs applications (software) locally versus remotely
- 5. Interface •A point where two objects meet •A point where human can tell the computer what
- 6. What is HCI? Human Computer Interaction The interaction between user(s) and application(s) is achieved via an
- 7. •A process of information transfer ◦User to Machine ◦Machine to User •HCI is also referred to
- 8. Types of Interfaces •Command Line Interface (CLI) A CLI displays a prompt, the user types a
- 9. Advantages ◦ Very flexible with the use of “switches” (options) ◦Good for “expert” users - can
- 10. Command Line Interface
- 11. Advantages ◦No need to learn complex commands/language ◦Easier for a novice to learn/use ◦Ideal when there
- 12. Menu Driven Interface
- 13. Graphical User Interface Advantages ◦Most users suitable interface for inexperienced or novice ◦Many generic packages for
- 14. Graphical User Interface
- 15. Advantages ◦No training required ◦Can be quicker than keyboard entry ◦Hands-free ◦Can be used by the
- 16. Natural Language Interface
- 17. Architecture • Architecture of any HCI systems is identified by: Number of inputs and outputs in
- 18. Unimodal HCI System An interface mainly relies on number and diversity of its inputs and outputs
- 19. Audio Based HCI It deals with information acquired by different audio signals. information. Key components: ◦Microphone
- 20. Sensor Based HCI It has the wide range of applications in our day-to-day life. The common
- 21. Visual Based HCI It is also called as machine vision which is the observation of an
- 22. Multimodal HCI System Combination of multiple modalities, or usage of more than one independent channel signals
- 23. Multimodal HCI System
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- 26. Interaction design “Designing interactive products to support the way people communicate and interact in their everyday
- 27. User Experience Design I / / I Industrial Design Human-Computer Interaction img: Dan Saffer
- 28. Neuroscience
- 29. User Experience UX User experience is the totality of the effect or effects felt by a
- 30. Usability is the pragmatic component of user experience, including effectiveness, efficiency, productivity, ease-of-use, learnability, retainability, and
- 31. Functionality Functionality is power to do work (to play) seated in the non-user-interface computational features and
- 34. Keep the i p e 1 1 · e most engaging in erface of a game?
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