Содержание
- 2. Today’s Topics: 1. Commitments, Threats, and Promises • Moving first • Unconditional → Commitments • Conditional
- 3. Parent – children game „No dessert unless you finish your vegetables” „You will get a new
- 4. Chicken! Bomber Veer Straight Veer Alien Straight
- 5. Chicken! Bomber Veer Straight Veer Alien Straight
- 6. Chicken! Bomber Veer Straight Veer Alien Straight
- 7. Chicken! Bomber Veer Straight Veer Alien Straight
- 8. Chicken! Bomber Veer Straight Veer Alien Straight
- 9. Chicken! Bomber Veer Straight Veer Alien Straight
- 10. Chicken! Bomber Veer Straight Veer Alien Straight
- 11. Chicken! Bomber Veer Straight Veer Alien Straight How to win?
- 12. Chicken! Bomber Veer Straight Veer Alien Straight How to win? How to signal Straight credibly?
- 13. Chicken! Bomber Veer Straight Veer Alien Straight How to win? How to signal Straight credibly? How
- 14. Chicken! Bomber Veer Straight Veer Alien Straight How to win? How to signal Straight credibly? How
- 15. Strategic moves Strategic moves - devices to manipulate the rules of the game. Manipulations: - changing
- 16. Strategic moves Strategic move results in creation of new two-stage game. The first stage specifies how
- 17. Three types of 1st-stage strategic moves: 1. commitments 2. threats 3. promises Each aims to alter
- 18. Unconditional and Conditional Moves An unconditional move is a (response) rule in which you move first
- 19. 1. Commitments, Threats, & Promises 1. A classification of strategic moves Moving First? What does it
- 20. 1.A. Unconditional Strategic Moves Al: “In the game to follow, I shall do X,” — an
- 21. 1.B. Conditional Strategic Moves Al: “In the game to follow, if you do W, then I’ll
- 22. 2. Credibility of strategic move Al gains a higher payoff when Bob acts as Al wants.
- 23. Credible, communicated commitments. Commitments must be credible and communicated and understandable to be of value .
- 24. Credible, communicated commitments. Threat carries with it an implicit promise. Threat: „no dessert if you don’t
- 25. Credible, communicated commitments. Ultimatum game. Two players (A & B) Player A offers a split of
- 26. Credible, communicated commitments. How to make strategic moves credible? 1. Remove from your own set of
- 27. 3. Commitments In Chicken game if James makes a (observable, irreversible) commitment to Straight, so it’s
- 28. Fig. 10.1
- 29. 3. Commitments If Chicken game is played every weekend, then reputation is important. Loosing reputation by
- 30. Fig. 10.2
- 31. 3. Commitments Another game – the bigger the number, the better
- 32. 3. Commitments What is NE of this game? Weak is dominant strategy for teacher NE: {Weak,
- 33. Why Commitment Is Important Two firms, Able and Baker, compete in a duopoly. Able, the dominant
- 34. Able and Baker Baker Aggressive Soft Aggressive Able Soft The payoff matrix shows the NPV associated
- 35. Able and Baker Baker Aggressive Soft Aggressive Able Soft The POM shows the NPV associated with
- 36. Able and Baker Baker Aggressive Soft Aggressive Able Soft The POM shows the NPV associated with
- 37. Able and Baker Baker Aggressive Soft Aggressive Able Soft The POM shows the NPV associated with
- 38. Able and Baker Baker Aggressive Soft Aggressive Able Soft The POM shows the NPV associated with
- 39. Able and Baker Baker Aggressive Soft Aggressive Able Soft The POM shows the NPV associated with
- 40. What if Able moves first: a commitment. A B B 121/2 41/2 161/2 5 18 6
- 41. What if Able moves first: a commitment. A B B 121/2 41/2 161/2 5 18 6
- 42. What if Able moves first: a commitment. A B B 121/2 41/2 161/2 5 18 6
- 43. What if Able moves first: a commitment. A B B 121/2 41/2 161/2 5 18 6
- 44. What if Able moves first: a commitment. A B B 121/2 41/2 161/2 5 18 6
- 45. What if Able moves first: a commitment. Sequential Payoffs (Able, Baker) {Able: Aggressive, Baker: Soft} is
- 46. The Value of Inflexibility Inflexibility can have value: strategic commitments or moves that limit choices can
- 47. 4. Threats and Promises Threats and promises are responsive rules: your action is conditioned on what
- 48. 4. Threats and Promises US-Japan Trade talks. Each: Open or Closed markets. Ranked: 4 = best,
- 49. 4. Threats and Promises US-Japan Trade talks. Each: Open or Closed markets. Ranked: 4 = best,
- 50. 4. Threats and Promises US-Japan Trade talks. Each: Open or Closed markets. Ranked: 4 = best,
- 51. 4. Threats and Promises US-Japan Trade talks. Each: Open or Closed markets. Ranked: 4 = best,
- 52. 4. A. Example of a Threat US-Japan Trade talks. Each: Open or Closed markets. Ranked: 4
- 53. 4. A. Example of a Threat US-Japan Trade talks. Each: Open or Closed markets. Ranked: 4
- 54. How? Not by using the unconditional move (commitment of Open), since → N.E. of {O,C} already.
- 55. USA v. Japan Trade game tree Payoffs (USA, J), ranked: 4 = best, 1 = worst
- 56. Rollback in the USA-Japan game: 1. USA credible threat → J doesn’t follow its dominant strategy
- 57. 4.B Example of a Promise Player 1: I will charge 5 if you do the same.
- 58. 4.B Example of a Promise How to make Player’s 1 promise credible? Delegate the decision and
- 59. 4.C Example Combining Threat and Promise Action to compel North Korea to give up its nuclear
- 60. 4.C Example Combining Threat and Promise An unconditional move will not work. A threat alone will
- 61. Warnings and Assurances Warnings and assurance are non-strategic: there is no temptation to renege, since they
- 62. 5. More Strategic Moves More complicated options than above. Instead of establishing a response rule directly,
- 63. Leave your opponent an escape. But sometimes your goal is: to prevent your opponent from making
- 64. Deterance vs. Compelance In principles, either a threat or a promise can achieve either deterrence or
- 65. Getting the threat right ... — Monty Python’s Piranha Brothers The Operation: x Select a victim.
- 66. 6. Acquiring Credibility “Continental Airlines said yesterday that it would raise airfares on about two-thirds of
- 67. 6. Acquiring Credibility A Reducing your freedom of action B Changing your payoffs
- 68. Ten-Fold Path to Credibility Automatic fulfillment (the doomsday device) Delegation Burning bridges Cutting off communication Reputation
- 69. Two Underlying Principles A. Limiting oneself’s ability to back out of a commitment or curtailing oneself’s
- 70. Changing the effective payoffs B. Making it costly for oneself to renege, by changing the payoffs
- 71. 6.1 Automatic fulfillment Dr Strangelove’s Doomsday device: — its automatic trigger was essential; — it made
- 72. 6.2 Delegation Buying a new car — “I’m on your side and I want the sale,
- 73. 6.3 Burning Your Bridges (or Sinking Your Ships) Cortes’ burnt ships had two effects: — his
- 74. 6.4 Cutting Off Communication: Can make a decision truly irreversible. — Extreme form: last will and
- 75. 6.5 Reputation: In a repeated interaction, reputation may be valuable. (“Never negotiate with terrorists /Sendero Luminoso/the
- 76. 6.6 Moving in Steps — “salami slices” Break the threat or promise into many, small pieces,
- 77. 6.7 Teamwork Peer pressure in AA. Pride and self-respect are lost when commitments are broken —
- 78. 6.8 Irrationality Destroying the credibility of a promise makes credible the threat never to negotiate. (Tax/immigration
- 79. 6.9 Contracts: Easy in the case of promise Difficult in the case of threats Agreeing to
- 80. 6.9 Contracts: Agreeing to punishment if you fail to follow through will make your commitments credible.
- 81. 6.10 Schelling’s brinkmanship: — establish a risk, but not a certainty, that retaliation will occur. —
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