Содержание

Слайд 2

Асинхронный ввод-вывод

using System.Net;
using System.Net.Sockets;
using System.Windows.Forms;
namespace Sockets
{
class СAsynchronousIoServer
{
private Socket _serversocket;

Асинхронный ввод-вывод using System.Net; using System.Net.Sockets; using System.Windows.Forms; namespace Sockets { class
private Form1 form1;
int port;
private void AddMess(string mess)
{
form1.Invoke(form1.myDelegate,mess);
}
public СAsynchronousIoServer(int _port,Form1 _form1)
{
port = _port;
form1 = _form1;
}

Слайд 3

Асинхронный ввод-вывод

void SetupServer()
{
IPHostEntry localMachineInfo = Dns.GetHostEntry(Dns.GetHostName());
IPEndPoint myEndPoint = new IPEndPoint(localMachineInfo.AddressList[3], port);
_serversocket

Асинхронный ввод-вывод void SetupServer() { IPHostEntry localMachineInfo = Dns.GetHostEntry(Dns.GetHostName()); IPEndPoint myEndPoint =
= new Socket(myEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
_serversocket.Bind(myEndPoint);
serversocket.Listen((int)SocketOptionName.MaxConnections);
}

Слайд 4

Асинхронный ввод-вывод

private class ConnectionInfo
{
public Socket Socket;
public byte[] Buffer;
}

Асинхронный ввод-вывод private class ConnectionInfo { public Socket Socket; public byte[] Buffer;
private List _connections = new List();

Слайд 5

Асинхронный ввод-вывод

private class ConnectionInfo
{
public Socket Socket;
public byte[] Buffer;
}

Асинхронный ввод-вывод private class ConnectionInfo { public Socket Socket; public byte[] Buffer;
private List _connections = new List();

Слайд 6

Асинхронный ввод-вывод

private class ConnectionInfo
{
public Socket Socket;
public byte[] Buffer;
}

Асинхронный ввод-вывод private class ConnectionInfo { public Socket Socket; public byte[] Buffer;
private List _connections = new List();
public void Start()
{
SetupServer();
_serversocket.BeginAccept(new AsyncCallback(AcceptCallback), _serversocket); }

Слайд 7

Асинхронный ввод-вывод

private void AcceptCallback(IAsyncResult result)
{
ConnectionInfo connection = new ConnectionInfo();
try

Асинхронный ввод-вывод private void AcceptCallback(IAsyncResult result) { ConnectionInfo connection = new ConnectionInfo();
{
// Завершение операции Accept
Socket s = (Socket)result.AsyncState;
connection.Socket = s.EndAccept(result);
connection.Buffer = new byte[255];
lock (_connections) _connections.Add(connection);
// Начало операции Receive и новой операции Accept
connection.Socket.BeginReceive(connection.Buffer,
0, connection.Buffer.Length, SocketFlags.None,
new AsyncCallback(ReceiveCallback),
connection);
_serversocket.BeginAccept(new AsyncCallback(
AcceptCallback), result.AsyncState);
AddMess("Соединение установлено");
}
catch (SocketException exc)
{ CloseConnection(connection);
AddMess("Socket exception: " + exc.SocketErrorCode);
}
catch (Exception exc)
{
CloseConnection(connection);
AddMess("Exception: " + exc);
}
}

Слайд 8

private void ReceiveCallback(IAsyncResult result)
{
ConnectionInfo connection = (ConnectionInfo)result.AsyncState;
try
{

private void ReceiveCallback(IAsyncResult result) { ConnectionInfo connection = (ConnectionInfo)result.AsyncState; try { int
int bytesRead = connection.Socket.EndReceive(result);
AddMess(String.Format("Получено {0} байт", bytesRead));
AddMess("Текст:" + Encoding.ASCII.GetString(connection.Buffer, 0, bytesRead));
if (0 != bytesRead)
{
lock (_connections)
{
foreach (ConnectionInfo conn in _connections)
{
if (connection != conn)
conn.Socket.Send(connection.Buffer, bytesRead, SocketFlags.None);
}
}
connection.Socket.BeginReceive( connection.Buffer, 0, connection.Buffer.Length, SocketFlags.None,
new AsyncCallback(ReceiveCallback), connection);
}
else CloseConnection(connection);
}
catch (SocketException exc)
{ CloseConnection(connection);
AddMess("Socket exception: " + exc.SocketErrorCode);
}
catch (Exception exc)
{ CloseConnection(connection);
AddMess("Exception: " + exc);
}
}

Слайд 9

private void CloseConnection(ConnectionInfo ci)
{
ci.Socket.Close();
lock (_connections) _connections.Remove(ci);
}

private void CloseConnection(ConnectionInfo ci) { ci.Socket.Close(); lock (_connections) _connections.Remove(ci); }

Слайд 10

namespace ConsoleApplication1 {
// Создадим делегат
delegate int IntOperation (int i, int

namespace ConsoleApplication1 { // Создадим делегат delegate int IntOperation (int i, int
j);
class Program { // Организуем ряд методов
static int Sum(int x, int y)
{ return x + y; }
static int Prz(int x, int y)
{ return x * y; }
static int Del(int x, int y)
{ return x / y; }
static void Main() { // Сконструируем делегат
IntOperation op1 = new IntOperation(Sum);
int result = op1(5, 10);
Console.WriteLine("Сумма: " + result);
// Изменим ссылку на метод
op1 = new IntOperation(Prz);
result = op1(5, 10);
Console.WriteLine("Произведение: " + result);
Console.ReadLine();
}
}

Слайд 11

Основная форма

public partial class Form1 : Form
{ public delegate void

Основная форма public partial class Form1 : Form { public delegate void
AddListItem(string smess);
public AddListItem myDelegate;
private void AddDebugText(string smess)
{
listBox1.Items.Add(smess);
}
public Form1()
{
InitializeComponent();
myDelegate = new AddListItem(AddDebugText);
}
private void button1_Click(object sender, EventArgs e)
{
СAsynchronousIoServer sercver = new СAsynchronousIoServer(Convert.ToInt32(txtBoxPort.Text),this);
sercver.Start();
} }

Слайд 12

Основная форма

Основная форма

Слайд 13

Основная форма

Основная форма

Слайд 14

Основная форма

public class StateObject
{
// Client socket.
public Socket workSocket

Основная форма public class StateObject { // Client socket. public Socket workSocket
= null;
// Size of receive buffer.
public const int BufferSize = 256;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
public Form1 frm;
}

Слайд 15

Основная форма

public partial class Form1 : Form
{
Socket client=null;
public

Основная форма public partial class Form1 : Form { Socket client=null; public
delegate void AddItem(string str);
public AddItem addRes;
public void AddResponse(string str)
{
listBox1.Items.Add(str);
}
public Form1()
{
InitializeComponent();
addRes = new AddItem(AddResponse);
}

Слайд 16

private void button1_Click(object sender, EventArgs e)
{
IPAddress ipAddress = IPAddress.Parse(textBox1.Text);

private void button1_Click(object sender, EventArgs e) { IPAddress ipAddress = IPAddress.Parse(textBox1.Text); IPEndPoint
IPEndPoint remoteEP = new IPEndPoint(ipAddress, Convert.ToInt32(textBox2.Text));
client = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
try
{
client.Connect(remoteEP);
}
catch(Exception ex)
{
MessageBox.Show("Не удалось подключиться к серверу\n"+ex.Message);
client = null;
}

Слайд 17

try
{
// Create the state object.
StateObject state = new StateObject();

try { // Create the state object. StateObject state = new StateObject();
state.workSocket = client;
state.frm = this;
// Begin receiving the data from the remote device.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReceiveCallback), state);
}
catch (Exception ex)
{
MessageBox.Show("Ошибка определения обработчика получения данных\n" + ex.Message);
}
}

Слайд 18

private void button2_Click(object sender, EventArgs e)
{
if (client == null)
return;

private void button2_Click(object sender, EventArgs e) { if (client == null) return;
byte[] byteData = Encoding.Unicode.GetBytes(textBox3.Text);
client.Send(byteData);
}

Слайд 19

private static void ReceiveCallback(IAsyncResult ar)
{ try
{
StateObject state = (StateObject)ar.AsyncState;
Socket

private static void ReceiveCallback(IAsyncResult ar) { try { StateObject state = (StateObject)ar.AsyncState;
client = state.workSocket;
int bytesRead = client.EndReceive(ar);
if (bytesRead > 0)
{
string response = Encoding.Unicode.GetString(state.buffer, 0, bytesRead);
state.frm.Invoke(state.frm.addRes, response);
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReceiveCallback), state);
}
}
catch (Exception e)
{
MessageBox.Show("Error\n" + e);
}
}
Имя файла: LR4.pptx
Количество просмотров: 31
Количество скачиваний: 0