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Vertex

Face

Edge

UV

Object

Multi-component mode lets you select faces, vertices, and edges without changing between

Vertex Face Edge UV Object Multi-component mode lets you select faces, vertices,
selection modes. In this mode, you select components based on the cursor’s proximity to them.

To turn on multi-component selection mode for selecting one object at a time, do one of the following:
Press F7.
Right-click when the cursor is over a polygonal object and then select Multi from the pop-up menu.
Open the Modeling Toolkit, and then click Multi-Component near the top of the panel.
On the main menu, click Select > Components > Multi-Component.

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Circularize components

Circularizing vertices, edges, or faces reorganizes them into a perfect circle

Circularize components Circularizing vertices, edges, or faces reorganizes them into a perfect
using the selection's center as the circle's center. 

To circularize part of a mesh
Select a set of vertices, edges, or faces on the mesh.
For vertices: You must select at least three vertices. The number of selected vertices will determine the shape of the circularized area (i.e. three creates a triangle, four creates a square, five creates a pentagon, etc).
For edges: Circularize is performed on each closed edge loop.
For faces: Circularize is performed on each set of faces that share at least one common edge.
Select Edit Mesh > Circularize from the Modeling menu set, or Shift + right-click and select Circularize Components.
The selected components are converted into a circle.

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Fill holes in a polygon mesh

The Fill Hole feature lets you automatically create a

Fill holes in a polygon mesh The Fill Hole feature lets you
three or more sided face to fill an open area on a polygon mesh. The open area must be surrounded by closed border edges.

To fill holes in polygons
Select the border edge you want to fill

Select Mesh > Fill Hole.

Tip: To highlight border edges, select Display > Polygons > Border Edges.

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Booleans

Booleans (Mesh > Booleans) let you model with polygonal objects. Three boolean

Booleans Booleans (Mesh > Booleans) let you model with polygonal objects. Three
operations let you combine objects to make shapes that would otherwise be difficult to model using other techniques. You can add, subtract, or intersect objects to create a new, complex shape. 

Union

Difference

Intersection

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Bridge Command

You can construct faces between pairs of border edges using the Bridge command.

Bridge Command You can construct faces between pairs of border edges using
The resulting bridged faces are merged into the original mesh. Bridge is useful when you need to connect two sets of edges together with a piece of mesh. 

Use one of the following methods to access the Bridge command:
Select Edit Mesh > Bridge in the main menu bar
Select Bridge from the marking menu (Shift + right-click)
Click  in the Modeling Toolkit

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Exercise

Exercise
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